Lighthouse of Shadows

A first person horde shooter. It takes place in a world infested with creatures born from darkness. The shadow creatures will do anything in their power to stop you from reigniting the generators and turn on the light.


Project Manager

This was a 7 week team project where it was my job to bring this group together, keep deadlines, plan out the sprints and hold all meetings. I also worked on the project as a creative lead and sound designer.

Some of my core values I want to achieve when working together in a group is:

  • Communication – I started off this project by doing some team building exercises. By doing this we get to know each other and become more comfortable to communicate, and clear and open communication is vital.

  • Respect - If you ask yourself, what is the difference between respect and tolerance? You will notice that if you only tolerate someone it will not be a pleasant experience for you or the other person on the team. Respecting your teammates and coworkers is crucial to a happy work environment. And it is my belief that in a happy work environment you encourage creativity and productivity.

  • Empathy - Is how we build stronger relationships, understanding the needs of others, knowing, and seeing the signs of when someone might need a helping hand or hearing someone out if they are having a bad day, can turn things around and stop a downward spiral before it happens. It is important that people feel seen and heard and know they are valued.

To achieve this and keeping deadlines I would hold daily standups, track Jira tasks, set up sprints and be in constant communication with the team. At the start of the project, I did a few team building exercises, to relieve some nerves and make everyone comfortable talking, laughing and starting off the project with some fun.

I also asked everyone what their strengths were and what they would like to work with and formed the team after that. I also wanted everyone to be part of pitching ideas for the game and feel like their opinions were heard. And took a vote to narrow down the more popular ideas and that was our start.
I set up Miro for the team where we created a mood board and posted the pitches and more. And Jira was used to create sprints and set milestones and keep track of progress and tasks.


Creative Lead

Although I was not the product owner on this project, the PO was away for much of the project where I had to step in and make decisions in his absence so the two of us worked together on this front.


Sound Design

For the sound design I wanted the ambience to feel eerie and haunting. Using wind and rain to fit the stormy night and creating whispery sounds coming from the shadow monsters. Using a mix of natural sounds from the forest and mechanical sound to fit this foreign world. And when the waves of enemies would be triggered, I used drums to get the player feeling excited and get the endorphins pumping.


Lighthouse of Shadows @ itch.io